So once they are in the folder, go into your database and switch out the B-E tilesets.
Also, Do not make them A tilesets unless they are set up to be auto-tiles. However they have to be the right size, and certain tiles should be blank. You can also download all tilesets and characters at once in the archive "XP Graphics for MV". Should be put in the folder labeled tilesets in the img folder in your project. The zip archive "XP Characters for MV" below contains all XP character graphics ready for use in MV (193 sheets, most of them single characters). There are duplicate tiles between the sheets if you want to use your tilesets more efficiently, you will need to rearrange some tiles yourself (or wait until I find the time to do it ) ). XP_to_MV_017-MineTown01a_PixelScaled.png and XP_to_MV_017-MineTown01b_PixelScaled.png, respectively. Some of the original tilesheets are split into two MV tilesheets those are named e.g. the 50 XP tilesheets reformatted for MV they can be used in any of the B-E slots. two sets of A2 autotiles (inside and outside) The zip archive "XP Tilesets for MV" below contains: If you don't like the resized tiles and would rather use the 32x32 pixel version of these tiles in MV (with a plugin to change the tilesize), you can find them in the VX Ace thread here. These tiles are meant more as a base for you to work with and less as plug-and-play graphics, although they are ready for use in the engine. (Please note that you must own RPG Maker XP in order to use these tiles.)Īs you can probably tell from the picture above, the result is by no means perfect - especially the autotiles have some issues - and I won't have time to fix them in the near future.
As of now, I only upscaled the graphics using the "Fast" method of the RTP Scaler by RyanBram (which can be found here) and rearranged the tiles so that they can be used in RMMV. If you have VX Ace already, you're fine, but otherwise I'd advise not using these until you do.RPG Maker XP graphics - reformatted for RPG Maker MVI resized and reformatted the tilesets from RPG Maker XP for use in MV a while ago and thought I might as well share them here. However, it is worth noting that unless you've bought a copy of VX Ace and the agreement that comes with it, then it isn't legal to use these. If the Forum Wizards like Shaz or Archeia say that posting these are against the forum rules for whatever reason, I'll take this post down as soon as I can.Ĭredit would be nice, but not necessary (seeing as I'm just enlarging the RTP Tilesets, as opposed to making them from scratch). !Door1 (These are technically tilesets, yet not, so.)Īnd I made a green door for myself, so if you're interested, then go for it. World_A2 (those freaking trees took waaay to much energy) Or, the no-black-hole version if you're like me and don't like the random and out of place black hole. Or, if the half-missing trims on blue carpet bothered you as much as it bothered me, here's the alternative I made. Outside_C (Same as Outside_B-might be weird, lemme know if you notice anything.) Featuring multiple tilesets, full autoshadow control, and a flexible features system. Lemme know if you notice anything weird.) RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series.
Outside_B (like the Dungeon_B tile, these might need some work. Outside_A4 (And now this is really really big and I'm not sure how to fix it.) If you noticed some pixels out of place somewhere, let me know and I'll fix it.) If you notice anything weird on something specific, then let me know.)ĭungeon_C (Same applies to Dungeon_B. Or, if you're like me, and don't like the random black patches in the walls.ĭungeon_B (This is the one I've been using for a while, so they may not be as high quality as the others.